I'm excited to finally share this stylized 3D scene, which I created from scratch and assembled in Unreal Engine.
The project is based on a concept by Simon Putz, though I didn’t aim for a one-to-one copy. Instead, my focus was on preserving the painterly aesthetic and capturing the warm, dreamy atmosphere of the original artwork.
https://www.artstation.com/artwork/XJJ5Jw
One of the biggest challenges was creating the tree and its foliage — finding the right shapes, materials, and shader setup required a lot of experimentation and iteration.
Throughout this project, I deepened my understanding of the environment art workflow and identified areas I want to grow in, especially vegetation and shader development. I'm always eager to learn and improve, and this scene became a valuable step in my journey as a 3D environment artist.
Demonstating tree trunk material with blending into landscape
Demonstating tree crown material features
Demonstrating landscape layers blending
Demonstrating grass blending with landscape using RVT