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The Door Scene - UE 5

I'm excited to finally share this stylized 3D scene, which I created from scratch and assembled in Unreal Engine.
The project is based on a concept by Simon Putz, though I didn’t aim for a one-to-one copy. Instead, my focus was on preserving the painterly aesthetic and capturing the warm, dreamy atmosphere of the original artwork.

https://www.artstation.com/artwork/XJJ5Jw

One of the biggest challenges was creating the tree and its foliage — finding the right shapes, materials, and shader setup required a lot of experimentation and iteration.

Throughout this project, I deepened my understanding of the environment art workflow and identified areas I want to grow in, especially vegetation and shader development. I'm always eager to learn and improve, and this scene became a valuable step in my journey as a 3D environment artist.

Tree modeling vs. Final tree

Tree modeling vs. Final tree

Tree trunk material

Tree trunk material

Demonstating tree trunk material with blending into landscape

Tree crown material

Tree crown material

Demonstating tree crown material features

Scene foliage

Scene foliage

Foliage atlases

Foliage atlases

Landscape material

Landscape material

Demonstrating landscape layers blending

Grass material

Grass material

Demonstrating grass blending with landscape using RVT